So far when texturing the Owl i wanted it to look very stitch like.I feel i have managed to get the desired look that i was looking for. I have used a variety of colours, and materails to form a texture. I used a bump map as well in order to give the character more depth. There were some difficulties when texturing around the arm, it was slightly stretched. I took all of the information on board that Depa told me and i have executed it well. I made sure that the texture wasn't flat.I resolved the problem with the initial bump map. The bump map was too 3d and was starting to look like a toy. I toned it down a bit and it now have a better look. I looked at a variety of textures in order to make my character look appealing.I spent a lot of time on texturing and re arranging the layers in order to make the texture look more affective. I did not want to just do a mediocre job.
With regards to my tree it did take me a while to model. At first i was having difficulties with modeling it. This is because it was looking very block like and not rounded like how a tree should be. In order to improve it i rotated the edges in 45 degrees clockwise in order to make it twist. Uv mapping the tree was difficult because there is so much going on in terms of geometry. I came to the conclusion that automatic mapping would be the best way to map it. I wanted to keep everything flat.
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