Lighting tests
I want to explore lighting within Maya. So what I have done is taken my owl and used ambient and spotlights. I noticed in the initial stage the spot light was too much. So I looked in the attribute editor and found a way to tone it down by using an attribute called penumbra angle. I also found that when doing lighting tests point light show the bump maps more. The lower the intensity the more the bump map show, the higher the intensity the less it shows. I found that very interesting to know. Lighting is something that I have not touched upon during this term, as it is not my specialism.
Resolution
A low resolution gives a softer shadow. A high resolution and a low filter gives a harsh shadow. I also found that as I was increasing the size of the shadow rendering was taking even longer. So when rendering with my group we are going to have to have to decrease the resolution size. This is very useful information because by doing this we can insure we have a finished movie.
Light linking/Shadow linking
I did some research into how to enhance my lighting skills online, and I came across a method called light linking. This is when you disconnect a particular mesh from a light source. I also found out that I can disconnect shadows from particular objects as well. This can be done either using ray trace shadows or in depth shadows. It is another way in which we can make things interact within a scene. This is useful when trying to create depth of field. This has been a good learning curve for me, as lighting isn’t my strongest area.
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